By Jeremy Rue, CONTRIBUTOR
ON MANY DAYS, 23-year-old Andrew Caruso can be found
trotting through the pixilated green videogame shrubbery of the virtual
online world of "World of Warcraft." Attached to the back of his
character is a giant, highly coveted orange hammer of
Ragnaros.
This weapon is so rare, so valued, it took Caruso
five months of what he calls "24/7 playing" on his computer to achieve
the level 60 status to acquire such a
weapon.
At the time he earned it, only two such items were
known to exist among the 17,000 players who participate on the same
server as Caruso. And after long, grueling hours of game play, he became
the proud owner of this tool that gives him online omnipotence.
These days, deep pockets have advantages, even
online.
What took Caruso months of playtime can be achieved
in mere days at the right price.
Buying or selling
virtual characters
and items is an incipient marketplace that is capturing the attention of
millions of gamers worldwide.
Brokers connect players with "power levelers," people
who will level-up a character. For about $250, these
power levelers can
get a character to level 60 — the highest level in the game — in about
15 days.
Massive Multiplayer Online Role-Playing Games — or
MMORPGs — such as "World of Warcraft" are not anything like your average
Nintendo game. They require hours, days, weeks — even months of playing
to acquire level-ups and virtual "gold," the
game's currency.
It is that type of dedication some say makes it so
attractive.
"It's a drug," says Charles Drum, a technology
consultant from Fremont. "People are addicted to it. But now it's
becoming an expensive habit."
Drum works with Ken Hu of
http://www.dr-hu.com, an
online broker based in Fremont that allows players to trade
cash for
characters or virtual gold. His going price: $100 for 1,000 gold, though
discounts for bulk purchases are generous.
The game is time consuming. Before you needed to play
one week (to get 1,000 gold) now you just pay a hundred bucks," says Hu.
"We offer a service."
Here's how it works. Hu has contacts in China. He
says one contact works from a room filled with about a dozen players who
play constantly around the clock; building levels, earning gold. Hu
works as a middleman to connect buyers with power levelers, or with
"gold farmers," who hoard virtual gold to sell for real money.
This virtual marketplace is growing like wildfire, Hu
says. He has customers who will spend thousand of dollars to buy
characters that are already at level 60. Such a feat could take months
to achieve for a new gamer. Hu also offers brokerage services for 13
other online games.
Blizzard Entertainment, the maker of "World of
Warcraft," boasts more than 5 million players worldwide, each one paying
a monthly subscription fee to play.
The company does not condone such virtual
transactions. In fact, if one is caught, the company bans a player's
account, with the potential of erasing month's worth of work.
But Hu contends what he does is not illegal. As a
broker he stays in a gray area.
"It's not fair," says Hu. "The players spend $50 to
buy the game, then they pay the subscription fee, and invest lots of
time to get the gold. But now Blizzard says we can ban their account
anytime? It's not fair at all."
For many of the most loyal players, Blizzard's stance
comes as welcoming news but also with little relief.
"Some people have the money to buy whatever they
want. They can buy any character," says Tim Huang of Fremont. "When we
play, it's hard earned. Not like someone else who goes and purchases
it."
Huang said gold farming has also taken a toll on the
game's virtual mini-economy, where players buy and sell equipment
legitimately within the game. Ever since buying gold with real money has
become more common, virtual prices have inflated.
Huang said finding out who has purchased characters
or gold is easy because camaraderie among players is strong and news
travels quickly.
"You can sort of tell," Huang says. "These people are
casual players, you know they only play once in a while ... then it's
like, 'how did these people get so much money?'"
While the virtual marketplace for "World of
Warcraft," the most popular game, maintains viability under illicit
circumstances, Sony Online Entertainment taking a different approach:
sanctioning the virtual marketplace and even providing players a safe
haven to buy and sell goods.
The Station Exchange is an eBay-type setup where
players of Sony games like "Everquest II" can auction their characters
or equipment. Sony touts that the Station Exchange interface provides a
secure, private and seamless method to sell items in a secondary market.